1. NavTile
  2. Components
  3. NavTileExcludeTilemap


A NavTileExcludeTilemap component can be used to exclude a Unity Tilemap from navigation baking. This is done by adding the component to a GameObject with a tilemap component. This tilemap will then be ignored when NavTiles performs navigation baking. This is useful when you have a decorative tilemap that should not affect pathfinding.

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