1. NavTile
  2. Editor
  3. NavTile Settings Window
  4. Agents


The agents tab in the NavTile Settings Window displays a list of all NavTileAgent types. The first is a default entry, and the remaining 12 are user-defined. The conflict matrix below the agents list is used to determine which agent types will react to each other when they try to walk across the same tile. In this example, the skeleton type will not perform any conflict handling, meaning it simply walks through other agent types.

These boxes only indicate that conflicts will be handled when two agents collide, not how they will be handled. Conflict handling settings can be set on the NavTileAgent component itself. An overview of these options can be found on the conflict handling page.

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