The settings in the pipeline tab determine how a path is calculated.
Multi-Threaded | If enabled, path calculations will be done on additional threads, rather than on Unity’s main thread. |
Number of Threads | Determines how many threads are started and used to calculate new paths. |
Pathfinding
This specifies what algorithm is used to calculate a path from one location to another.
Algorithm | The currently active algorithm. The default options are A*, Jump Point Search, and Jump Point Search+. Additionally, any custom class that implements the IPathfindingAlgorithm interface will automatically show up in the drop-down menu. |
Select best possible algorithm | A wizard that helps you select the optimal algorithm for your game. Note that this does not take custom algorithms into account. |