The settings in the pipeline tab determine how a path is calculated.
|Multi-Threaded||If enabled, path calculations will be done on additional threads, rather than on Unity’s main thread.|
|Number of Threads||Determines how many threads are started and used to calculate new paths.|
This specifies what algorithm is used to calculate a path from one location to another.
|Algorithm||The currently active algorithm. The default options are A*, Jump Point Search, and Jump Point Search+. Additionally, any custom class that implements the IPathfindingAlgorithm interface will automatically show up in the drop-down menu.|
|Select best possible algorithm||A wizard that helps you select the optimal algorithm for your game. Note that this does not take custom algorithms into account.|